This game has been in development since 2015. Every mechanic, graphic, sound, and line
of code was designed, drafted, written, and iterated by human brains—no AI generation
anywhere in this project.
Current Development Status
Aptikube is a long-term passion project that's been in development for nearly a decade.
Here's where things stand as we approach an Alpha release:
Core Systems
Game Design & Elements95%
The overall game design is quite finished, but we are always open to ideas and still trying to figure out how to handle some things.
Level Editor Engine90%
A few edge cases to sort out still causing crashes, a few small tweaks that need to be made across the board.
Level Player Engine90%
Needs polish and ground textures, is very stable.
Graphics & Sprites65%
Assets hand-crafted in Blender, rendered as sprites. Workable, pending final polish and improvements to some elements identifiable features.
GUI & Dialogs60%
Currently working on in-game dialogs for Level Editor, and in-game Level Browsers.
Sound Engine30%
The sound engine is capable of handling multiple stems which get mixed live and automatically shifting sound effects to match the key of the background music.
Needs actual integration to the game. When playing a level, stems will be enabled when creator-defined goals are reached.
Cloud & Community Features
Cloud Backend70%
All cloud features are working but require polish and testing.
Cloud Frontend5%
Online level browser, profile management, sharing, and leaderboards—early planning stage.
Development Timeline
Project Conceived
2015
Work started on our initial version of this game and got to a very good level, but both developers were too busy to keep the project going.
Game Revisited
2019
We revisited the game and the concept and started talking about how we could revive the project and get a working copy released.
We opted to use the original version as a guide and reference but to restart programming the game from the bottom, using the practices we
had learned in the time where we were not working on the project.
Duo Development & A New Chapter
2019-2022
Both developers lived nearby and were able to have in-person programming sessions. We integrated source control to help keep track of our
progress and created bug trackers and roadmaps to keep our goals clear. Development continues at an elevated pace and we get a very solid foundation built.
Life Goes On
2022
In 2022, there has been a lot of development, and the game is at about 75% of the way there. Every core concept is working, but we have learned
a lot during this time and a lot of things need to be revisited. During this time, one developer had to move far away from the other and this
change of place and lifestyle lead to less development time overall. Development continues, slowly, and at this point it is mainly fixing or
upgrading older systems in the game and working out bugs.
Modifried Solo Development
2024
Life continues to advance for both developers and unfortunately one developer is forced to leave the project, with a good heart and well wishes
for the game's eventual success. Modifried takes over all roles on game development.
Bugtesting
2026 (Current)
We are doing a limited release of the game for users who can test features, and stress-test the engines to try to break things. This release will
iterate and be available directly at the Aptikube website. During this time, the game is expected to be unstable and users can expect to face
hardships and losses at the hands of undiscovered bugs. This is a crucial time to gauge how users react and take suggestions from the community on
what features need to be implemented or worked on prior to an Alpha release.
Alpha Release
Upcoming
Public Alpha with tutorial puzzles, level editor, and sharing. Windows only
initially. Android bug testing begins shortly before or during Alpha.
Cloud frontend implementation for level browser, community sharing, and the
no-retries leaderboard system. Expanded puzzle content and polish pass.
1.0 Release
Target
Full release on Windows and Android. iOS contingent on community demand.
Complete puzzle campaign, full level sharing, leaderboards.
Platform Notes
Aptikube is built with a shared codebase that compiles for Windows, Android and iOS.
The game is fully cross-platform, but bug testing is happening in phases:
Windows: Currently in bug testing. This is the primary test platform for Alpha.
Android: Functional, but bug testing will begin closer to Alpha release.
iOS: Will be considered based on community demand after launch.
This phased approach ensures we can focus on stabilizing one platform at a time
rather than splitting attention across multiple builds simultaneously.